Friday, March 07, 2014

GDC 2014: Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)

Game Developers Conference 2014
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GDC

The Premier Event for Game Industry Professionals Kicks Off Soon

Featuring over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts, the Game Developers Conference (GDC) is the world's largest and longest-running professionals-only game industry event. GDC is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. LEARN MORE »

With Online Registration pass pricing, save more than 10% on select full price passes!* Register by March 12 at 7 pm EST to take advantage of the limited rates and experience all that GDC has to offer.* REGISTER NOW »

*Savings calculations are based on the difference in maximum savings scenario per pass (regular rate) and maximum cost scenario per pass (onsite price).

Find Sessions Relevant to Your Business


Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)
Track: Programming
Let ARM introduce you to methodologies for the efficient rendering of high quality 3D graphics in mobile games. After this theoretical overview, Gameloft will take you behind the scenes of some of their famous titles, showing how they were optimized ... READ MORE »


Adding High-End Graphical Effects to GT Racing 2 on Android x86. (Presented by Intel Corp)
Track: Programming
As the CPU and GPU compute power continue to grow in mobile devices, there is a lot of opportunity to bring modern high-end graphic effects to mobile games. Top mobile developer Gameloft, have decided to take the bull by the horns on their latest tit... READ MORE »


Making Every Crash Count: Effective Mobile Game Testing
Track: QA Summit
Many game developers see testing as a tradeoff: teams spend time and resources to get a higher quality product with fewer bugs. The Google Play Games team learned the hard way that testing techniques such as automation, layered testing and rapid iter... READ MORE »


Getting the Most Out of OpenGL ES (Presented by ARM)
Track: Programming
The latest version of OpenGL ES provides a rich set of tools for creating beautiful, high-performance graphics on mobile devices. In this talk we'll describe some of those features and talk about how to use them in a mobile context. We'll present cas... READ MORE »


OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms (Presented by Intel Corp)
Track: Programming
See how the latest release of OpenGL ES brings the power of desktop graphics to the mobile development space. Android devices are shipping with powerful graphics hardware. Many of these devices share the same capabilities of desktop PC systems. We'll... READ MORE »

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